							  Pfister Comet Mk3
model from GTA IV and GTA V by M4k3 (MaxBaxman)

The 3rd generation of Comet was introduced in 2003 to replace the 13 years old 2nd generation. This time designers of Pfister had to remove the giant fan from the engine because every time there was a Comet around you'd see a bunch of folks complaining about the noise all day even when the car was off. Though, we can't guarantee you'll be seeing these same folks smiling when they see you in the new Comet especially if you decide to take the SR version. The engineers twitched some things and turned the good old Comet into something that drives faster than it looks now. So don't go over your head on that corner, you hear me?

	Credits:
	
  *	M4k3 - conversion to GTA SA, improving the model
  *	Rockstar Games - some model pieces and textures
  *	DK22Pac - ImVehFt, YTD/YDR/YDD/YFT and WFT2DFF converters
  *	Junior_Djjr - VehFuncs
  
  *	You can reupload this modification on other websites as long as all credits and the ReadMe file are unchanged (you can add translated ReadMe file if necessary).
  *	If you want to edit this modification or convert it to another game then make sure to notify me. You don't have to ask for permission but I can request 
  your version to be taken down in case you don't mention me as the original converter and modeler since I spent significant time fixing the model and improving it,
  also making some content of my own.

	Contact the converter:
	
  *	Email: 				M4k31k@gmail.com
  *	Discord: 			MaxBaxman#8977
  *	GTA Online:			MaxBaxman
  *	GTAInside:			https://www.gtainside.com/user/M4k3
  *	GTAForums:			https://gtaforums.com/profile/593438-m4k3/
  *	Paypal Merchant ID:	6DFWGA8HZPH3S

	Features:

  *	Add-On car (ID 1195) or replaces Comet
  *	SAMP compatible - wheels have correct size and don't sink into the ground, tuning doesn't crash
  *	ImVehFt compatible - you can use the vehicle with or without ImVehFt (Bonus folder has new dirt and tire textures for ImVehFt)
  *	VehFuncs 2.1 compatible - working wipers, engine vibration
  *	Optimized model and textures (if you want to reduce their size even more then use MagicTXD)
  *	Custom collision, flat shadow
  *	Custom reflection texture. Check Bonus folder if you want stronger reflections (recommended to be used with SkyGFX/GFXHack)
  *	GTA SA dynamic numberplates
  *	2 Car Colors: 1st - Car Body Paint, 2nd - unused, 3rd - Plastic Parts (usually black or gray), 4th - unused (though I usually leave it for wheels)
  *	SkyGFX/ENB/GFXHack compatible
  *	Adapted to M4k3's New Car Animations 1.6 - https://www.gtainside.com/en/sanandreas/mods/110337-m4k3-s-new-car-animations-1-6/
  *	Settings inside separate TXT file - very easy to install with ModLoader
  *	Has visible gas tank cap
  *	Can be tuned in TransFender, custom Add-On parts included. Also adapted to these tuning parts - https://www.gtainside.com/en/sanandreas/mods/106522-gta-5-tuning-parts/
  
  
  
  How to Install (the installation guide):
  
  1. Choose the version you need:
  
  Add-On version if you are playing single player and don't want to replace Comet (requires Fastman Limit Adjuster or Fastman Limit Adjuster + Open Limit Adjuster)
  Replace version if you want to replace Comet or if you're a SAMP player.
  
  
  2. Create a folder inside modloader folder such as "Pfister Comet Mk3" or any other name and copy:
  
  The vehicle DFF file
  The folder with the chosen resolution textures
  Settings txt file (as it contains carcols.dat, handling.cfg and vehicle.ide settings, SAMP will use only carcols.dat settings)
  FXT file that will change the car's name to "Pfister Comet Mk3" (required for Add-On, optional for replace version)
  
  Otherwise you can manually install the DFF and TXD files from the respective folders and settings from the TXT file
  
  
  
  4. Add-On settings (If you know how to install Add-On cars):
  
  gtasa_vehicleAudioSettings.cfg:
comet3g                                      0             103    102    1         0.9          1.0          8         1.12246      2           0          8          0           2                 0.0
  
  Add "comet3g" in 
  # POPCYCLE_GROUP_CASUAL_RICH 
  group in cargrp.dat.
  
  
  
  
  Add-On version guide:
  
  Use Fastman Limit Adjuster (FLA), you can use Open Limit Adjuster (OLA) but FLA is still required because OLA doesn't have all limits in it.

  Limits in Fastman Limit Adjuster (remove the hash "#" symbol and increase the values after "="):
  
; Vehicle Models (212)
#Vehicle Models = 212

^Remove the hash. Add 1 to your value.

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0

^Remove the hash. Set the value to 1.

; Number of standard lines (210)
#Number of standard lines = 210

^Remove the hash. Add 1 to your value.

; Make paintjobs work for any ID (0)
#Make paintjobs work for any ID = 0

^Remove the hash. Set the value to 1.

; Enable vehicle audio loader (0)
Enable vehicle audio loader = 1

^Remove the hash. Set the value to 1.

; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
; 
; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

^OPTIONAL. Increse the value if you changed ID to something bigger than your current value (800 by default). If your ID is 3245, then the value must be 3246 (add 1 to the last car/ped ID).

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

^OPTIONAL. Set to 63, this is required to increase the cargrp.dat limits.

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

^OPTIONAL. Set to 63, otherwise some of the cars defined in cargrp.dat may not spawn in traffic.


  Open Limit Adjuster limits (usually set to Unlimited by default):
  
VehicleModels = unlimited 

^This one can be used instead of FLA Vehicle Models limit.

VehicleStructs = unlimited

^This one can be used instead of FLA VehicleStructs limit.

  Everything else (handling.cfg limits, sound loader, paintjobs for any ID patch, count of killable IDs) has to be changed in Fastman Limit Adjuster.
  
  Add in gtasa_vehicleAudioSettings.cfg:  
comet3g                                      0             103    102    1         0.9          1.0          8         1.12246      2           0          8          0           2                 0.0

  Add "comet3g" in the following lists in cargrp.dat:
# POPCYCLE_GROUP_CASUAL_RICH
  
  
  Add-On Tuning.
  
  Info (if you know how to install the parts already):
  
  IDs used 11708 - 11719
  
  Type 1 parts - 4 
  Type 2 parts - 8
  
  Check add_manually_in_shopping_dat.txt for shopping.dat data
  
  Add-On Tuning installation guide:
  
  Use Fastman Limit Adjuster or Open Limit Adjuster (the latter one is easier to use).

  Limits in Fastman Limit Adjuster (remove the hashtag "#" symbol and increase the values after "="):
  
[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000 

^Increase your Type 1 value by 4

; IDE Objects Type 2 (70)
#IDE Objects Type 2 = 70

^Increase your Type 2 value by 8

  Open Limit Adjuster limits (usually set to Unlimited by default):
  
AtomicModels = unlimited
DamageAtomicModels = unlimited

  gtadat settings.txt contains gta.dat settings to load the IDE file. ModLoader can install the settings from the TXT file automatically
  Otherwise open the TXT file and replace/add the settings in the respective files.
  
  cometmk3_mods.ide adds the tuning parts to game object list. The parts use IDs 11708 - 11719. Make sure to check free IDs in your game with Fastman92's Free IDs generator. 
  You can edit the file with notepad if necessary.
  ModLoader automatically loads the IDE file, otherwise (if you can't use ModLoader) place it in GTA San Andreas\data\maps\veh_mods\
  
  add_in_shopping_dat.txt file contains instructions and settings for shopping.dat file. This one can't be automatically installed by ModLoader yet.
  
  PfisterCometMk3.fxt contains in-game names for the tuning parts. Can be loaded by ModLoader or CLEO Library (then it must be in GTA San Andreas\CLEO\CLEO_TEXT).
  
  EXTRA:
  In case your expierence game freeze and crash make sure to: 
  1. Tell me about your game a little bit - GTA_SA.exe version and modifications you have installed (such as Limit Adjuster, global maps or total conversions).
  2. Tell me which version you installed (and if you installed Tuning Parts too).
  3. Tell me when does the game freeze/crash - can be during loading screen, during driving the car or randomly on the street, 
  when trying to install a part in TransFender or any other case.
  4. Sending modloader.log and fastman limit adjuster log would help to find the cause of the problem.
  5. Make sure to check if you've followed EVERY STEP of the installation guide CORRECTLY!
  6. You can give any additional info if you think it's necessary.
  
  Links:
  ModLoader can be downloaded here (the latest recommended version as of 19.07.2020 is 0.3.7):
  https://github.com/thelink2012/modloader/releases
  or
  https://gtaforums.com/topic/669520-mod-loader/
  
  ImVehFt can be downloaded here (choose ImVehFt_211_new_unofficial.7z which is the 3rd link as of 19.07.2020):
  https://www.mixmods.com.br/2020/01/IVF-Improved-Vehicle-Features.html 
  or
  https://sharemods.com/8gykdzl9nw5j/ImVehFt_211_new_unofficial.7z.html
  
  ImVehFtFix.asi (fixes some bugs and crashes of ImVehFt):
  https://www.mixmods.com.br/2019/09/ImVehFtFix.html
  
  VehFuncs:
  https://www.mixmods.com.br/2018/01/VehFuncs.html
  
  IndieVehicles.asi (extends VehFuncs functionality):
  https://www.mixmods.com.br/2019/06/IndieVehicles.html
  
  Fastman92 Limit Adjuster:
  https://gtaforums.com/topic/733982-fastman92-limit-adjuster/
  or
  http://fastman92.com
  
  Open Limit Adjuster:
  https://gtaforums.com/topic/736512-open-limit-adjuster/
  
  Free ID List Generator by Fastman92:
  https://www.gtagarage.com/mods/show.php?id=16944
  
  M4k3 New Car Animations:
  https://www.gtainside.com/en/sanandreas/mods/110337-m4k3-s-new-car-animations-1-6/
  
  Compatible Tuning Parts (from GTA V):
  https://www.gtainside.com/en/sanandreas/mods/106522-gta-5-tuning-parts/